A little help goes a long way
Keep the good stuff going.
Updater CE is free. It is built by people who want Innioasis and Timmkoo players to stay useful. Your support pays for the archive, the servers and the time.
This is a people-powered project.
Every contribution helps someone find a working firmware, try a new project, or keep an old player alive a little longer. Thank you for being part of it.
It takes you.
Our projects rely on donationsHi, I'm Ryan. Together with Innioasis, I look after Innioasis Updater CE, this firmware archive, and the Themes Gallery. I pay for them myself so they stay free for everyone. Running the three of them costs about $200 a month, and the players I buy to test each release come on top of that, so any support helps.
Choose your way to help
Whatever works for you.
A coffee, a one-off gift, or simply sharing 100MB on Honeygain — it all adds up. Pick your favourite and you’ll be taken straight there.
In Russia, Boosty is the way to support the project.
Or help for free with Honeygain — earn $3 by sharing 100MB of unused bandwidth.
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They keep the archive online, help projects ship, and make it possible to keep sharing this work without a paywall.
People and projects your support reaches
Your support doesn’t stop here. It also helps independent people build Rockbox, Solar, JJ Launcher, themes, and other brilliant little projects.
A Thank You to all of our supporters
A proper thank-you to everyone who has helped. Whether you bought one coffee or kept coming back, you’re part of the reason this is still here.
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Innioasis commercial sponsorship
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Developer documentation
Publishing custom software? Read the developer guide for adding Y1 and Y2 releases to Updater.
Project links
Where the money goes
Running Updater CE, the Themes Gallery and the firmware archive costs about $200 a month. On top of that comes the Apple Developer fee each year, a one-off Mac mini for testing, and the hardware: a player for every model and release worth testing, and some of those players do not survive the work. Community contributions currently cover roughly 15% of the real total; the rest comes out of my own pocket.
The figures above count the regular bills. They do not count the test players: those are bought per release, and some are lost to failed flashes while a build is being checked. Counting them, community support is about 15% of what the project actually costs.